We spent a lot of time making them come to life with dialogue and sophisticated animation. So far there are two – Bo, a brave ram that defends your sheep against the first intruders into the flock and helps beginning players, and Xen, an old, wise, friendly alien that runs the tower laboratory to help you defeat the evil aliens. They were too perfect to toss out!Īnother big departure from the original was our emphasis on adding characters to the game. Oh, just two things – the muzzle flashes and the lock icons are the same. A revolutionary new 3D engine, brand new art, sound I don’t really think anything carried over from the original. We wanted to do significant new things and had to completely overhaul the platform in order to evolve to the next step. At some point though, we had to draw the line. I think this was a big part of why that game was a success – we kept it alive, listened to fans, and added more and more. There were 20 updates, and tons of towers, enemies, environments, and features added. What better font of knowledge than that of Co-Founder and CEO, Arash Kesmirian? We caught up with him to find the answers to our questions and more.ġ48Apps: What made you decide to release a whole new game rather than update the original TowerMadness?Īrash Keshmirian (AK): We’ve been building on the original TowerMadness for nearly five years now it went from having only four simple maps to over a hundred. It’s surrounded with meadows scattered with wildflowers adjacent to spruce/fir and aspen forests with awe–inspiring backdrops of the snow covered peaks.Following the surprise release of TowerMadness 2 last week we thought it was the ideal time to find out more about Limbic Software's latest title, learn about some of the design process behind it, and discover just how it came to be. Along the way, you can see waterfalls in spring, wildflowers in summer, golden aspen in fall or a snowy wonderland in winter. Suitable for all vehicle types, this is a great drive for someone who is not looking for a technical outing. It has been called "The Most Beautiful Drive in America." At over 10,000 feet, this gentle Colorado pass provides great views of the southern part of the state. The road runs through the San Juan, Uncompahgre, Wilson and Sneffels Ranges. The best time to visit the area is mid-July to early August. Plan 1.5 hours to complete the drive without any stop. The drive is very scenic and offers spectacular views of Southwest Colorado. Watch the weather in September and be prepared for an early snow storm. Hypothermia can be a hazard throughout the year. Be aware of high altitude sickness, which can be life threatening. Visiting early and being back by your vehicle early in the day is advisable. Thunderstorms often develop in the afternoon. In the winter, drivers should be prepared in case of inclement weather. The area is famous for rapidly changing weather conditions. The grades on both sides of the pass are mild for automobile traffic (hitting a 7.8% of maximum gradient through some of the ramps). Set high in the San Juan Mountains of Colorado, the road is well maintained and can be accessed year round but may be closed for short periods in winter when the weather is bad. The road is 117.64km (73.1 miles) long, running from the Town of Dolores (in Montezuma County) to Placerville (in San Miguel County). How long is Lizard Head Pass in Colorado? Located approximately 10 miles south of the town of Telluride, the pass got its name from a nearby peak that looks like the head of a lizard. It’s called San Juan Scenic Byway (Colorado State Highway 145). Tucked away in the southwestern part of Colorado, in the Lizard Head Wilderness, the road to the summit is totally paved.
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